Paul has been a very busy chap... here are a couple of WIP photos of the game table. The first two are “step one”, with the basic shape of the raised area cut out of polystyrene insulation boards. The next three, “step two”, show the exposed front edges have been faced with card arches. These are sized to line up with the standard GW wall sections which will run along the top edge of both steps.
Tuesday, 22 November 2011
Friday, 18 November 2011
Warlords at Crisis 2011
Ian's, Martin's and Des' Battle of Ayacucho at Crisis, with "help" from Harry, Dave and Phil...
And after a great show at Antwerp, the intrepid team made a pilgrimage to the Waterloo battlefield. All very impressive. Here are two 'then and now' shots.
And after a great show at Antwerp, the intrepid team made a pilgrimage to the Waterloo battlefield. All very impressive. Here are two 'then and now' shots.
Thursday, 17 November 2011
Sci-fi at Salute
Not as far along as the Rolling Thunder game from earlier this week, but I thought people might be interested in the whole process of creating a display game. This is one of PaD's concept sketches from the first design for the layout; it'll be interesting to see how similar the final board ends up looking.
As the build goes on, PaD is going to take plenty of photographs, so there will be a log of how it all comes together...
As the build goes on, PaD is going to take plenty of photographs, so there will be a log of how it all comes together...
Monday, 14 November 2011
Rolling Thunder at Salute 2012
The Warlords' Captain Scarlet game, based on the Thunder Road board game, is taking shape and will be featured at Salute 2012.
The final board will be about 4.5m long and will 'switch' as vehicles progress down it.
The game:
Can Colonel White escort the World President to London Airport in a convoy of SPVs, SPCs and an MSV before Mysterons wreak their deadly havoc? Find out in Scarlet Thunder at Salute 2012
Set in the Gerry Anderson world of the TV series Captain Scarlet, this is a road race game with violence – though all in a good cause! Using an adaptation of the board game Thunder Road, this game will allow up to four players to try and beat the Mysteron threat and ensure that the World President and Spectrum commander in chief Colonel White make it all the way along the motorway to ‘London Airport'.
Using the Thunder Road's ‘rolling road' system, players will have control of their own Spectrum vehicles – the sleek Spectrum Patrol Car and the heavy, multi-wheeled Spectrum Pursuit Vehicle – and have the duty of escorting the heavily armoured Maximum Security Vehicle on their journey. Players have an individual task: in addition to protecting their President, Colonel White is about to retire and each player team wants to do well on this mission and so put themselves in a prime position to get his job!
The four player teams – Team Red (Captain Scarlet and Captain Magenta), Team Yellow (Captain Ochre and Captain Brown), Team Blue (Captain Blue and Captain Indigo) and Team Green (Captain Emerald and Lt. Green) have to negotiate slow moving traffic on their dangerous, high-speed mission but an added factor is also present. The Mysterons have vowed to kill the World President, destroy Spectrum and bring Earth to its knees in revenge for attacks on their home world.
During the game they will try and wrest control of Spectrum agents and their vehicles – even Spectrum helicopters – as well as civilian vehicles to try and achieve their terrible vengeance.
All text and photographs by John Treadaway
The final board will be about 4.5m long and will 'switch' as vehicles progress down it.
The game:
Can Colonel White escort the World President to London Airport in a convoy of SPVs, SPCs and an MSV before Mysterons wreak their deadly havoc? Find out in Scarlet Thunder at Salute 2012
Set in the Gerry Anderson world of the TV series Captain Scarlet, this is a road race game with violence – though all in a good cause! Using an adaptation of the board game Thunder Road, this game will allow up to four players to try and beat the Mysteron threat and ensure that the World President and Spectrum commander in chief Colonel White make it all the way along the motorway to ‘London Airport'.
Using the Thunder Road's ‘rolling road' system, players will have control of their own Spectrum vehicles – the sleek Spectrum Patrol Car and the heavy, multi-wheeled Spectrum Pursuit Vehicle – and have the duty of escorting the heavily armoured Maximum Security Vehicle on their journey. Players have an individual task: in addition to protecting their President, Colonel White is about to retire and each player team wants to do well on this mission and so put themselves in a prime position to get his job!
The four player teams – Team Red (Captain Scarlet and Captain Magenta), Team Yellow (Captain Ochre and Captain Brown), Team Blue (Captain Blue and Captain Indigo) and Team Green (Captain Emerald and Lt. Green) have to negotiate slow moving traffic on their dangerous, high-speed mission but an added factor is also present. The Mysterons have vowed to kill the World President, destroy Spectrum and bring Earth to its knees in revenge for attacks on their home world.
During the game they will try and wrest control of Spectrum agents and their vehicles – even Spectrum helicopters – as well as civilian vehicles to try and achieve their terrible vengeance.
All text and photographs by John Treadaway
Friday, 11 November 2011
Salute tickets on sale now!
Tickets for Salute 2012 (21st April 2012) are now on sale from the club website ( salute.co.uk ) if you follow the Twenty Twelve link on the left, or from the blog ( look above for the 2012 page).
We have held the price this year; £10 for tickets bought in advance, which gets you your entrance to the show, and of course the exclusive Salute figure. In 2011 we had 130+ traders and 90+ games, and we're hoping for the same again in 2012.
Thanks for reading…
Colin
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