Only one more week to the summer break, and the club was busy last night. Loads of games of Warhammer 40k trying out the new rules, but a good mix of other games as well. I got pictures of just about every game except my own...
Showing posts with label Games played at the Club. Show all posts
Showing posts with label Games played at the Club. Show all posts
Tuesday, 24 July 2012
Tuesday, 19 June 2012
Down at the club - June 2012
Since this is the last week of games before the AGM and the election of new club officers, I thought I'd get one last post on the blog. Pictures of the activity down at the club last night; the second painting competition of the year, the first round of the Formula De Championship, plus several varied games.
Formula De - Singapore track, ten players in five teams. It rained throughout the race, and we only had eight finishers. |
Slaughterloo - can you see a stand of chickens beside the artillery? Apparently they're battery hens... |
General Quarters rules... |
...and some very small ships. |
Saga: the new boards being tested. |
Johnny Reb III |
I knew I should have written down the name of the rules being used here... |
It looked very nice, though. |
A Fistful of TOWs with WW2 micro-armour |
And the infamous club painting comp. |
Tuesday, 29 May 2012
Carry on Pirate
It appeared that it was my turn to put on a party game at the club, so I decided on Pirates. I use the Legends of the High Seas and, as it it a one off game, streamline the rules. Only Pistols and musket were allowed for shooting and cutlasses and hand weapons for melee. I created some "character" cards which could be used at various times in the game dependant on which phase it could be used (movement, shooting, melee or at any time). Each player received 3 cards from this deck and they could only use one per turn. Some they could use some they could not, depending what faction they were. At the start of game, no one knew who was who and were spotted at 18 inches.
I had already written out the rosta sheets and almost all ten players knew what faction they were playing. I split the game into two tables, with five players on each.
Another smuggler is rumbled
On the right hand table (below), we had Royal Navy (Paul D- Quins top), French Militia (Alan - Blue & white shirt), Spanish (Paul W - White Shirt) and then 2 Pirates ( Jim - Black Shirt & Robbie -Red Shirt)
On the Left hand table (below), we had Eat India Company (James- Black top), French Marines (Barry - Blue shirt), Dutch West Indies Company (Kyri - White Shirt with his back to us) and then 1 Pirates ( Dave - Making the tea at this point) and a Privateer (Darren - in the Dapper looking hat)
I gave each player a mission card, which had three missions on, which they had to try and fulfil or meet their fate.
The missions varied from find the governor, Spanish gold, Blackbeard, governors daughter and pirates and plunder. Instead of rolling for initiative we drew cards and highest on both tables went first. Also the player with the highest card that turn received a toy pistol, why.....read on. There were also 4 jokers in the deck and should any of these jokers be drawn in the initiative phase, it would spark off a random event, from cannibals turning up closest to the pistol holder that turn, or quicksand appearing or good stuff like buried treasure being found.
Pirates on the move
Right table. French had to escort the governor from far end of table to the fort. RN had to snatch the governor, find Pirates hideout. Spanish wanted their gold back and wanted to snatch the Governor. Both Pirates needed to Snatch the Governor, find Blackbeard and get the Spanish Gold.
Similar missions on this table except The French needed to find Governors daughter and the Pirate to find was Jack Rackham. (and Dave is back from making tea)
Spanish (AWI figs repainted)
Shots during game
The French on their way to the fort. Pirates on the other side of the building trying to cut them off
I made national flags for when spotted. The RN are trading blows with The French as the Goveror gets away.
The East India Co. are trading shot with the French to the top of pic and Pirates form the top right.
The Dutch West Indies Co. have all taken refuge in the bottom left building as the Privateers hold back the cannibals who are attacking them from the bottom left of pic.
I hope all had a good game. I certainly enjoyed running it, as it was played in the true spirit of Piracy.....Garrrrrrrrrrrrrrrrr. Parting shot some eye candy Ships from members taking part.
Mostly Kiddie toy ships, painted and tarted up.
Tuesday, 14 February 2012
Club Night Games 13th February 2012
Another collection of games played at the club - it was quite a quiet evening yesterday.
And, once again, I forgot to take any pictures of my own 40k game...
Hordes / Warmachine
Battle Fleet Gothic
Warhammer 40k
Black Powder
More Warhammer 40k
General de Brigade
Dystopian Wars
Johnny Reb
And, once again, I forgot to take any pictures of my own 40k game...
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