Photos of the games prizewinners are on the Facebook album now - if I have mislabelled anyone, please let me know!
https://www.facebook.com/media/set/?set=a.388908117822771.83786.117541388292780&type=1
Cheers!
Showing posts with label Salute Games 2012. Show all posts
Showing posts with label Salute Games 2012. Show all posts
Saturday, 2 June 2012
Monday, 23 April 2012
Salute 2012 - Games prizes
We had over 100 games of various types at Salute 2012, and the sheer quality is enough to knock you out. Jim would like me to thank each and every club who brought a game to the show this year. We do recognise how much time and effort you put into realising your ideas, and we are amazed by the quality on show each year. Thank you.
Pictures of these games, and many more, can be found on our Facebook Album. Anyway, here are the results of the judging.
Best Demonstration Game: Maidstone Wargames Society for 'Operation Deadstick'.
Best Participation Game: Royal Air Force Wargaming Association for 'Blinking Smash and Grab Cakewalk'.
Best Painted Armies: GLC Games Club for 'Battle of Zallach [1086]'.
Best Scenery: Tin Soldiers of Antwerp for 'Bring me the head of Suzuki Akira'.
Most Impressive Troops: Essex Gamesters for 'Corunna'.
Most Comprehensively Created Game: Chemins de Feu for 'Slowing the Tide [Baltic 2nd April - 2nd May 2009]'.
Best Presented Game: Continental Wars Society for 'Swiss Civil War – Battle of Gislikon'.
Most Innovative Game: Frothers Unite! UK for 'Shadows Over Froth Street'.
Salute Challenger: Loughton Strike Force for 'Wagram'.
And finally...
The Salute Challenge Shield: Essex Gamesters for 'Corunna'.
Pictures of these games, and many more, can be found on our Facebook Album. Anyway, here are the results of the judging.
Best Demonstration Game: Maidstone Wargames Society for 'Operation Deadstick'.
Best Participation Game: Royal Air Force Wargaming Association for 'Blinking Smash and Grab Cakewalk'.
Best Painted Armies: GLC Games Club for 'Battle of Zallach [1086]'.
Best Scenery: Tin Soldiers of Antwerp for 'Bring me the head of Suzuki Akira'.
Most Impressive Troops: Essex Gamesters for 'Corunna'.
Most Comprehensively Created Game: Chemins de Feu for 'Slowing the Tide [Baltic 2nd April - 2nd May 2009]'.
Best Presented Game: Continental Wars Society for 'Swiss Civil War – Battle of Gislikon'.
Most Innovative Game: Frothers Unite! UK for 'Shadows Over Froth Street'.
Salute Challenger: Loughton Strike Force for 'Wagram'.
And finally...
The Salute Challenge Shield: Essex Gamesters for 'Corunna'.
Tuesday, 10 April 2012
What are they bringing to Salute (2)
Critical Mass Games - TH04 - www.criticalmassgames.com
This is one of the most striking 15mm boards I have seen in a long time...
...great figures, excellent set of rules and all round good guys as well. This is a game I'm really looking forward to seeing at the show.
This is one of the most striking 15mm boards I have seen in a long time...
...great figures, excellent set of rules and all round good guys as well. This is a game I'm really looking forward to seeing at the show.
Thursday, 8 March 2012
Scarlet Thunder - rolling on
The Captain Scarlet rolling road game came down to the club last week for a test run.
The Mysterons have a new secret weapon. They may gain temporary control of a target without having to destroy it before hand and they are trying it out.The world president is racing to get to London Airport to whisk him off to safety in an MSV (a Maximum Security Vehicle) driven by Colonel White and is accompanied by a body guard of 4 SPVs and 4 Spectrum patrol cars. Four players run a team each of one SPV and one Patrol car. These are the Red, Blue, Green and Yellow teams.There is also a Spectrum helicopter - but who knows if it has been Mysteronised…
Colonel White is about to retire - this is his last mission - and he has made it known that whoever performs well in this mission, he will consider him as prime material as his replacement.The objective for the players is to look good in the eyes of Colonel White and get his job! To do this they must help in this the current mission and get the President in the MSV off of the game board and out of danger. The player who succeeds in doing this is the winner and will surely be the next colonel in charge of cloudbase. If the president in the MSV is killed, the winner is the one to get to the airport first by getting off the end of the board. But - if a Mysteronised player manages to kill the World President and Colonel White, that will probably mean a big Martian medel when he gets back home!So: will it be Colonel Scarlet or Captain Blue? Or will Captain Ochre rise form obscurity or Lieutenant Green get rapid promotion? Or has a player been taken over by the Mysterons has an ulterior motive: to kill the President? Only you can tell…
Colonel White is about to retire - this is his last mission - and he has made it known that whoever performs well in this mission, he will consider him as prime material as his replacement.The objective for the players is to look good in the eyes of Colonel White and get his job! To do this they must help in this the current mission and get the President in the MSV off of the game board and out of danger. The player who succeeds in doing this is the winner and will surely be the next colonel in charge of cloudbase. If the president in the MSV is killed, the winner is the one to get to the airport first by getting off the end of the board. But - if a Mysteronised player manages to kill the World President and Colonel White, that will probably mean a big Martian medel when he gets back home!So: will it be Colonel Scarlet or Captain Blue? Or will Captain Ochre rise form obscurity or Lieutenant Green get rapid promotion? Or has a player been taken over by the Mysterons has an ulterior motive: to kill the President? Only you can tell…
Further information and many more pictures at http://www.werelords.com/scarlet/index.htm
Tuesday, 28 February 2012
Big SF game at Salute - more pics
Paul has asked me to post some of the pictures of his huge 40k city-scape on the blog, so without further ado...
Keep working, Paul - only 53 days to go now...
Keep working, Paul - only 53 days to go now...
Friday, 27 January 2012
SLWarlord games at Salute 2012
I thought it was about time to show some more pictures of our own offerings for Salute 2012. We have two 'non-historical' games this time around; one set in the 40k universe and one in the Captain Scarlet background.
Captain Scarlet is a rolling road game; here are a few pictures you may not have seen.
The 40k game is set in a ruined city; again, pictures you won't have seen as Paul builds madly for April...
Captain Scarlet is a rolling road game; here are a few pictures you may not have seen.
The 40k game is set in a ruined city; again, pictures you won't have seen as Paul builds madly for April...
Sunday, 8 January 2012
Tuesday, 22 November 2011
Sci-fi at Salute (2)
Paul has been a very busy chap... here are a couple of WIP photos of the game table. The first two are “step one”, with the basic shape of the raised area cut out of polystyrene insulation boards. The next three, “step two”, show the exposed front edges have been faced with card arches. These are sized to line up with the standard GW wall sections which will run along the top edge of both steps.
Thursday, 17 November 2011
Sci-fi at Salute
Not as far along as the Rolling Thunder game from earlier this week, but I thought people might be interested in the whole process of creating a display game. This is one of PaD's concept sketches from the first design for the layout; it'll be interesting to see how similar the final board ends up looking.
As the build goes on, PaD is going to take plenty of photographs, so there will be a log of how it all comes together...
As the build goes on, PaD is going to take plenty of photographs, so there will be a log of how it all comes together...
Monday, 14 November 2011
Rolling Thunder at Salute 2012
The Warlords' Captain Scarlet game, based on the Thunder Road board game, is taking shape and will be featured at Salute 2012.
The final board will be about 4.5m long and will 'switch' as vehicles progress down it.
The game:
Can Colonel White escort the World President to London Airport in a convoy of SPVs, SPCs and an MSV before Mysterons wreak their deadly havoc? Find out in Scarlet Thunder at Salute 2012
Set in the Gerry Anderson world of the TV series Captain Scarlet, this is a road race game with violence – though all in a good cause! Using an adaptation of the board game Thunder Road, this game will allow up to four players to try and beat the Mysteron threat and ensure that the World President and Spectrum commander in chief Colonel White make it all the way along the motorway to ‘London Airport'.
Using the Thunder Road's ‘rolling road' system, players will have control of their own Spectrum vehicles – the sleek Spectrum Patrol Car and the heavy, multi-wheeled Spectrum Pursuit Vehicle – and have the duty of escorting the heavily armoured Maximum Security Vehicle on their journey. Players have an individual task: in addition to protecting their President, Colonel White is about to retire and each player team wants to do well on this mission and so put themselves in a prime position to get his job!
The four player teams – Team Red (Captain Scarlet and Captain Magenta), Team Yellow (Captain Ochre and Captain Brown), Team Blue (Captain Blue and Captain Indigo) and Team Green (Captain Emerald and Lt. Green) have to negotiate slow moving traffic on their dangerous, high-speed mission but an added factor is also present. The Mysterons have vowed to kill the World President, destroy Spectrum and bring Earth to its knees in revenge for attacks on their home world.
During the game they will try and wrest control of Spectrum agents and their vehicles – even Spectrum helicopters – as well as civilian vehicles to try and achieve their terrible vengeance.
All text and photographs by John Treadaway
The final board will be about 4.5m long and will 'switch' as vehicles progress down it.
The game:
Can Colonel White escort the World President to London Airport in a convoy of SPVs, SPCs and an MSV before Mysterons wreak their deadly havoc? Find out in Scarlet Thunder at Salute 2012
Set in the Gerry Anderson world of the TV series Captain Scarlet, this is a road race game with violence – though all in a good cause! Using an adaptation of the board game Thunder Road, this game will allow up to four players to try and beat the Mysteron threat and ensure that the World President and Spectrum commander in chief Colonel White make it all the way along the motorway to ‘London Airport'.
Using the Thunder Road's ‘rolling road' system, players will have control of their own Spectrum vehicles – the sleek Spectrum Patrol Car and the heavy, multi-wheeled Spectrum Pursuit Vehicle – and have the duty of escorting the heavily armoured Maximum Security Vehicle on their journey. Players have an individual task: in addition to protecting their President, Colonel White is about to retire and each player team wants to do well on this mission and so put themselves in a prime position to get his job!
The four player teams – Team Red (Captain Scarlet and Captain Magenta), Team Yellow (Captain Ochre and Captain Brown), Team Blue (Captain Blue and Captain Indigo) and Team Green (Captain Emerald and Lt. Green) have to negotiate slow moving traffic on their dangerous, high-speed mission but an added factor is also present. The Mysterons have vowed to kill the World President, destroy Spectrum and bring Earth to its knees in revenge for attacks on their home world.
During the game they will try and wrest control of Spectrum agents and their vehicles – even Spectrum helicopters – as well as civilian vehicles to try and achieve their terrible vengeance.
All text and photographs by John Treadaway
Tuesday, 2 August 2011
Game at Salute 2012
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